Five Adventure Ideas #2

  1. A small village nestled near a large, remote forest keeps having it’s children taken in the deep of the night. No one has seen or heard anything but people are starting to look to the forest to blame and some are even talking about mounting a search party to venture into the heart of it; though surely the enclave of firbolgs living within the ancient sea of trees would have issue with that idea…
  2. Ever since the aristocratic but strange family that lived in the keep just outside of town were found murdered, the townsfolk have whispered of mysterious goings-ons inside the now abandoned structure. But now some of the towns teenagers have gone missing after entering the keep on a dare, and the rest came running back into town screaming of ghosts and something awful inside. The townsfolk are saying the keep is haunted and should be torn down, but when the party enters the keep to search for the teens they find the ghosts are just trying to warn the townsfolk about the thing that killed them which is still living inside.
  3.  A renowned blacksmith has posted a call for adventurers in the local tavern. When the party goes to his shop to inquire about it, the smith tells them that a group of duergar from a nearby cave complex has stolen his favorite anvil. When the party tracks down thduergar they find out that the anvil is magical and anything produced upon it is masterly crafted, which is why the smith stole it from the duergar in the first place.
  4. An affluent Lord has summoned the party to ask them if they can capture creatures from his menagerie. He’s willing to pay handsomely and after the first few exotic monsters are caught he invites the group to tour his pride and joy. The group finds that he has everything from bulletes to owlbears… and even elves, dwarves, and dragonborn.
  5. After clearing out a troll den, the party is searching through the trolls’ sizeable – though smelly – treasure horde. Everyone fails to notice the exquisite gem in the corner except for one member of the group. Upon picking it up it appears that there is smoke inside of its red-black interior. Now that party member is having nightmares and becoming moody and withdrawn during the day. No one knows that the gem holds the soul of a powerful liche, and that the liche is whispering to the party member to set him free.

    Thats all for this one folks! As always, may your treasure be numerous and filled with intrigue!


    Descriptions, Descriptions, Descriptions

    Hello everyone! This post is all about – you guessed it – being a more descriptive DM. While there are many ways to turn your campaign into a total snooze-fest, one of the most common is a lackluster description. After spending twenty minutes solving the puzzle lock in the last room, no one wants to hear their efforts be rewarded with “…you are standing in a room with stone walls and a chair.” Moments like that can not only shatter the momentum of a session, but often times can pull players out of their immersion in the game. A better description of the scene above could be: “…as the last puzzle pieces fall into place the large doors swing heavily into the room beyond. The flickering torch light reveals smooth stone walls and a flagstone floor, and as you search and inspect the room you find nothing but an old wooden chair in the corner.” Giving a quick but detailed description for your players may not be easy to do on the fly, and if you find yourself having trouble making a list of key descriptions before your game can be a life-saver and help keep things going quickly for you as a DM. This Mind set can be applied to just about every aspect of the game as well. 

    Try spicing up combat by describing the fight rather than reciting numbers and feats:

    • “Your blade falls heavily into the goblins flesh, easily sundering his patchwork armor.”
    • “The arrow leaves your bow with a soft twang and soars across the battlefield before finding its mark in the orc warriors chest.”
    • “You swing your great axe with all your might, but the gnoll swiftly steps to the side leaving your axe to carve through nothing but air.”
    • “You try to raise your shield quickly to block the minotaur’s axe but the beast is quicker. You cry out in pain as it bites deeply into you shoulder.”

    Well, thats it for now everybody. Happy gaming, and may your battles be filled with glory and excitement!

    Five Adventure Ideas #1

    1. A border town has reported seeing a mysterious fog bank to the North. A few brave citizens have voluntered to go check it out, but none have returned. Now there are strange silhouttes in the fog, and its starting to get closer to the town.
    2. It has long been rumored that every decade or so the Oasis of Khalem-siir appears out in the shifting sands. People say there is a Blue dragon who collects secrets living in the oasis, and that he’s willing to trade these secrets for a price.
    3. Several months ago, contact with a major Dwarven settlement inside of the Iron River mountain stopped. Now the lord of a nearby town that relied on the dwarves for trade is asking for a party of adventurers to go investigate. Who knows what lies within the mountain or what has happened to its Dwarven inhabitants.
    4. Every year a monastary deep in the forests of Nalshura hold a celebration in honor of the Gold Dragon that protects the monastary. They give gifts to the dragon and the dragon comes and celebrates with them. This year the dragon did not come, and each night since there has been a glow of many campfires in the night sky to the East.
    5. Your adventuring party found this tower a day ago, and after spending the day exploring, you have found the tower is home to a wizard who is surprisingly happy to see you all. He tells you he’s been trapped for many weeks in his tower after summoning something terrible and locking it on the lower floors. You didn’t leave the doors leading up here open, did you?

      Well there you have it everyone, five adventure ideas for you to utilize. Hopefully you like them or at least they have given you ideas. May your advetures be filled with treasure and excitement.

      World Building #1, From Paper to planets

      I started playing Dungeons and Dragons with my father at eight years old, and it was love at first roll so to speak. Over the years I continued playing and continued planning my own adventures. I would draw maps and fill them with monsters, traps, and history for hours; and over time it became my favorite way to relax. Now I am the Dungeon Master for my D&D group, and i have folders and notebooks and loose sheets of paper filled with adventures, dungeons and npc’s. But Ive come to realise that even with all of that content, papers a world does not make. So this DM would like to share some tips that I’ve found that work for me.

      • Keep a “DM’s Book”: Get a spiral notebook and keep it in your bag, your purse, or backpack and use it to jot down adventure hooks, plotlines, npc stats, whatever you think of.
      • Make a list of Names: Honestly this is one of my biggest tips. Theres nothing more embarressing than having your players walk up to an npc you didn’t plan for them to, only to fumble and stumble on a name. Make a list of names and whenever your players approach some one, pick a name and cross it off the list.
      • Start your adventures in one places, and branch out from there: A lot of people try to build there world as a whole wold that they drop their players into with preset places and adventures. One of the best things about DMing is letting your players shape the world around them. Listen to them talk amongst themselves about possibilities and scenarios they’re in, often times they will be fountains of plot-hooks and ideas.
      • Be adaptable, go with the flow: you’re players are going to do things you don’t expect. They will investigate things you didn’t plan, go through doors you haven’t mapped. As a DM, you will need to be able to adapt and come up with ideas on the fly. But if you get good at it, the players will build the world for you. They will get attached to npc’s and find adventure in unexpected places, It isn’t you vs. the players, you are writing a story together. Give them room to explore.

      Well thats all for now everyone, stay tuned for more tips, tricks, and ideas. And may your adventures be filled with excitement.